Clash Royale Thanks supercell!! |
- Thanks supercell!!
- The bomb falling down is quite satisfying, no?
- Heaven's Angels
- I have no words
- Now that’s a good deal
- Some popular deck strategies and cards used with them
- thank you supercell, very cool
- Magic archer didn't activate king tower after attacking it
- Saw this deck in TV Royale. Somehow he lost.
- blursed_elixir_golem
- 3 CROWNED on SUDDEN DEATH
- Firecracker said nOpe
- 1HP left on a princess tower in overtime... Do I cry?
- Beautiful log
- dang. i didn’t even notice the 2 balloons up top
- Online status
- Happy New Year i guess..
- Thanks supercell for helping me finish my quest!!
- This looked a lot better in my head (thick baby dragon)
- Anyone needing a deck for the balloon challenge this one works really well. Basically just defend and don't worry about offence and you will win. Enjoy.
- Balance Change Wishlist February 2020
- A lot of you saw my Elixir "collector" vs. Earthquake video. Yet, some of you questioned my use of mirror and E Golem. Well, this video is for the non believers out there.
- First time iv actually WON a limited emote and actually finished a challenge. Deck link in comments
- Those six waves of arrows, taking out the magic archer and giving us the game
Posted: 26 Jan 2020 04:03 PM PST
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The bomb falling down is quite satisfying, no? Posted: 26 Jan 2020 07:29 AM PST
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Posted: 26 Jan 2020 02:15 PM PST
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Posted: 26 Jan 2020 04:42 PM PST
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Posted: 26 Jan 2020 04:01 PM PST
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Some popular deck strategies and cards used with them Posted: 26 Jan 2020 11:21 AM PST
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thank you supercell, very cool Posted: 26 Jan 2020 06:06 PM PST
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Magic archer didn't activate king tower after attacking it Posted: 26 Jan 2020 03:12 PM PST
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Saw this deck in TV Royale. Somehow he lost. Posted: 26 Jan 2020 08:17 AM PST
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Posted: 26 Jan 2020 08:26 PM PST
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Posted: 26 Jan 2020 12:25 PM PST
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Posted: 26 Jan 2020 05:47 PM PST
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1HP left on a princess tower in overtime... Do I cry? Posted: 26 Jan 2020 06:11 PM PST
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Posted: 26 Jan 2020 12:02 PM PST
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dang. i didn’t even notice the 2 balloons up top Posted: 26 Jan 2020 01:33 PM PST
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Posted: 26 Jan 2020 10:51 AM PST There should be a way to see who in your clan is activly online because it says like 3 online i want to know who they are. I am the leader btw. [link] [comments] | ||
Posted: 26 Jan 2020 06:12 PM PST
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Thanks supercell for helping me finish my quest!! Posted: 26 Jan 2020 05:11 PM PST
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This looked a lot better in my head (thick baby dragon) Posted: 26 Jan 2020 09:11 AM PST
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Posted: 26 Jan 2020 08:48 PM PST
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Balance Change Wishlist February 2020 Posted: 26 Jan 2020 06:25 AM PST Credits go to RoyaleAPI for providing the stats that I need. The stats shown here are Grand Challenge stats from 14 days ago until now. Let's just jump into it.
Usage Rate: 0%, Win Rate: 20% BUFF: There are 2 rework choices, EITHER
Barbarian Hut was bad before Barbarian nerf, and got even worse after the nerf. It is sure in need of a buff. I have two buff choices, both increases total Barbarian spawned from 10 to 12. The former ensures the spawning of 4 Barbarians, increasing the value of Barbarian Hut overall, and making Barbarian Hut more reliable as a defensive card. The latter increases Barbarian Hut's offensive pressure, as unlike 2 Barbarians, 3 Barbarians at once would cause serious damage to a tower. It also increases Barbarian Hut's power in defense, having three Barbarians dealing damage to a tank instead of just two.
Usage Rate: 2%, Win Rate: 12% BUFF: Increase Hit Speed 1.4sec -> 1.2sec, Reduce Damage by 14% (232 -> 100x2), Area Damage Radius 1.25 -> 1.5 tile Wizard rework has been confirmed by Supercell. I just want to share my rework idea. 100x2 means that Wizard's attack will explode 2 times with 0.2sec interval between explosions, making the interactions feel similar to Arrows. Faster hit speed and larger radius mean that Wizard can deal with more swarms faster.
Use Rate: 38%, Win Rate: 54% NERF: Crown Tower Damage 40% -> 35% Many people have been requesting this, but seriously, Miner has been broken for too long. Just look at the stats. Say what you want about versatility, but it's clear that the stats were too high. Elixir Golem, even with just around 21% use rate and 52% win rate, was considered OP by Supercell, and they had to nerf it. 54% win rate would be fine, if the use rate wasn't abysmally high.
Use Rate: 1%, Win Rate: 42% BUFF: Area Damage Radius 1.5 -> 2 tile, Reduce Hit Speed 1.9sec -> 2sec Supercell is a fan of Baby Dragon's stats, and, to be honest, I am too. If you think about it, actually, despite the stats, Baby Dragon is balanced. Why? Because there are almost no other splash attackers that are as powerful as Baby Dragon. Baby Dragon has little competition. This is actually why Supercell buffed the Executioner, even though it didn't end up well. I want to see other splash attackers do as well as Baby Dragon, hence this buff. This buff would make Bomber extremely devastating in both offense and defense, since it deals area damage as wide as a Rocket, creating its own niche as a splasher. Just in case it became too OP, a slight nerf in Hit Speed should compensate for it.
Use Rate: 1%, Win Rate: 30% BUFF: Reduce Damage by 14% (178 -> 153) (also affects Fire Spirits from Furnace), Increase Count 3 -> 4 Fire Spirits, like Barbarian Hut, has been in a bad spot for a long time. This buff would make Fire Spirits more threatening in defense, increasing damage for a total of 15%, capable of killing 600 Hitpoint troops. The buff would also make Fire Spirits capable of being an emergency win condition, dealing 459 damage when ignored, compared to pre-buff's 356 damage.
REBALANCE: Increase Spawn Speed 10sec -> 8sec This buff would make Furnace spawn 2 more Fire Spirits. 2 Fire Spirits should compensate for the Fire Spirit damage nerf, dealing a total of 2142 damage as opposed to 2136 on the pre-rework Furnace.
Use Rate: 2% Win Rate: 45% BUFF: Increase Spawn Speed 3.1sec -> 3sec This is a minor buff for Tombstone, as I think it could be better without being OP. This buff would allow the Tombstone to spawn 1 more Skeleton.
Use Rate: 1% Win Rate: 12% BUFF: I don't know, you decide Alright, I'm going to be nitpicky here, but hear me out. A Bat has more value than a Skeleton. In fact, a Bat has around 1.5x value compared to a Skeleton, that's why Bats cost 2 Elixir and only has 5 Bats instead of 6. 5 Barbarians that cost 5 Elixir is not equivalent to 1 Barbarian that cost 1 Elixir, just like how 3 Minions cost 3 Elixir, but 6 Minions do not cost 6 Elixir. Considering this, if Bats had the same value as Skeleton, 2 Elixir Bats would have 7-8 Bats instead of just 5. Now, back to Witch and Night Witch. Witch spawns 4 Skeletons each, Night Witch spawns 2 Bats (or 3 Skeletons in value) each. Witch deals 100 ranged area DPS, Night Witch deals 173 melee single target DPS. Let's say that Witch's advantage in air, splash and range is compensated by a whopping 73% higher DPS, around 9% higher Hitpoints, and a higher and faster initial attack in Night Witch. Night Witch has a death spawn of 4 Bats, which are pretty much equal to 6 Skeletons. This means that at spawn, Night Witch HAS MORE VALUE than Witch, and Witch has to spawn Skeletons 6 times in order to surpass Night Witch in value (by the way, this is NOT value per Elixir, this is pure value, meaning that a 5 Elixir Witch has to spawn Skeletons 6 times in order to have the same value as a 4 Elixir Night Witch), which is pretty messed up, since Witch costs 1 Elixir more than Night Witch. Thank you for reading my wishlist. Feel free to disagree and say your wishlist in the comments below. [link] [comments] | ||
Posted: 26 Jan 2020 04:02 PM PST
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First time iv actually WON a limited emote and actually finished a challenge. Deck link in comments Posted: 26 Jan 2020 01:39 PM PST
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Those six waves of arrows, taking out the magic archer and giving us the game Posted: 26 Jan 2020 08:02 PM PST
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