• Breaking News

    Tuesday, December 17, 2019

    Clash Royale Hate Golem Decks? Try this!

    Clash Royale Hate Golem Decks? Try this!


    Hate Golem Decks? Try this!

    Posted: 17 Dec 2019 10:43 AM PST

    What my friend and I used to do during our high school health class....

    Posted: 17 Dec 2019 12:20 PM PST

    This is totally what I planned to happen when playing that knight

    Posted: 17 Dec 2019 08:13 AM PST

    Card Idea: Hypnosis Spirit

    Posted: 17 Dec 2019 02:23 AM PST

    Some of you deserve to lose

    Posted: 17 Dec 2019 03:23 PM PST

    Tl;dr: If you find yourself hard stuck at a trophy range, return to the basics and work on your fundamentals.

    Sorry but I just felt like someone had to say it. I've been playing Clash Royale for several years (since launch year) on and off and it feels like more and more people rely on trying to play the "best" cards without properly considering interactions, placement geometry, positive elixir trades, or overall deck balance/synergy and elixir costs.

    If you play like this, then you probably fall under the category of people that I think deserves to lose because you haven't learned the base skill set that made Clash Royale such a popular game in the first place. That is you rely too much on level advantages than understanding game mechanics. So, if you spam me with angry emotes after I beat your copy paste Mega Knight, Pekka, or rage balloon decks, then maybe you should take a look in the mirror and ask yourself have I really learned enough about the game to progress further. If you haven't learned enough, that's fine. There's nothing wrong with being in the same trophy range for a few seasons. However, if you really want to improve, then the concepts I mentioned above and more are what you should be thinking about constantly instead of worrying about meta cards.

    Though, somewhat critical, this post is not meant to bash anyone necessarily. This is moreso just a wake up call for those who feel hard stuck at a trophy range to take a step outside and return to the fundamentals of the game before throwing rage fits.

    submitted by /u/Aoibrisingr
    [link] [comments]

    Supercell if someone is in war that leaves the clan they should be taken out of war. It's not fair that they get to screw another clan while we suffer.

    Posted: 17 Dec 2019 08:43 AM PST

    Challenger 3 Level 10 Experience: A Feature Film

    Posted: 17 Dec 2019 02:29 PM PST

    [EFFORT POST] CR Sub-Reddit Community, it's Time to Stop

    Posted: 17 Dec 2019 05:26 PM PST

    I've played CR for quite some time, and throughout my time on this Sub-Reddit, I've seen some absolutely amazing posts, some of which got their much deserved up-votes, most of them left ignored, in favor of shitty low effort posts, talking about a card concept that a three year old could've made.

    Clash Royale is a fabulous game with amazing developers, and one that some people, myself included, hold dear to themselves. This sub-Reddit was once a place to share opinions, but now, has been reduced to a shell of it's former self.

    This Sub-Reddit is now flooded everyday with low effort posts, posted by seriously immature idiots hoping to get a glint of recognition in this sea of toxicity. This Sub-Reddit is now a bunch of man-babies, and actual babies, whining their asses off, and karma whoring in all it's forms.

    Don't believe me? Just scroll though the 'Hot' section, and try to find an actual quality post. I highly doubt you'll be able too. It has now become, but not limited to:

    Extremely broken card "ideas", that for some reason have thousands of up-votes. For Example, today's top post is something called, the 'Hypnosis Spirit". (Link in Comments). It's broken as hell, and it's use is totally worthless, just like the other ideas out there.

    Hordes and hordes of replays, most not even worth watching.

    Idiots at 4k trophies whining about a 'broken' card, such as Mega Knight or Hog

    People posting about old bugs, such as the War day one, in an effort to obtain useless points from people.

    So, much, un-constructive, criticism.

    And finally, thousands and thousands of low effort shit, and so much toxicity. Whenever a new card comes out,"OmFg sO bRoKeN!11!!". A small nerf to a beloved card? "WaAaAa, tHiS nErF WiLl kIlL ThE cArD!1!!".

    Take the small Baby Dragon nerf a while back. A small -4% Health nerf. I bet most of you don't even remember. Minor you would think. The Community didn't think so.

    In the end, enough is enough, and it's time to stop. Stop with the karma whoring, stop with the toxicity, and this game and this Sub-Reddit might have a chance at surviving.

    If you have any criticisms, please be polite and constructive

    Have a nice day!

    submitted by /u/LuckyDolphinBoi
    [link] [comments]

    B-Rad Miner 3.0 Strategy Guide [Deck Guide]

    Posted: 17 Dec 2019 05:52 PM PST

    Me - I've been playing miner 3.0 on ladder, classic challenges, and other tourneys for about 3 months now. It is the exact 3.0 cycle deck B-Rad plays on his channel. I am at 5.1k trophies, a level I know a lot of you guys are at, as well as having card levels ranging between 10 for e wiz, log, poision and valk, and 11 for inferno, skellies, spirit, and miner. I'm not going to claim to be an expert but I think 3.0 is great in the current balance changes, with the short overtime and tiebreaker matches.

    The Deck - 1. Valkyrie 2. Electro Wizard 3. Inferno Tower 4. Log 5. Poison 6. Skeletons 7. Ice Spirit 8. Miner

    Offense -

    The main ways you're going to be inflicting damage is through the miner, small chip throughout the battle, and counter pushes. The miner can be played as your first card (in the safe spot, the tile to the bottom right/left of the crown tower so it isn't tornadoed), provided you have decent defensive cards. Skeletons, Ice Spirit, and log can be cycled usually. Typically, you shouldn't be miner poisoning at the same time in single elixir, but during double elixir if you think you can get value/defend the counterpush go for it. When successfully defending against a push, play whatever ground units in your hand and a miner at the tower on the counter push. If you get a sizable damage advantage (1500+), feel free to play defensive, unless your playing beatdown. You can go ham in the last 15 seconds, spamming miner poison log usually, which often can get upwards of 1000 damage. When the tower is as low as 1000 SPAM. The cycle on the deck is so fast. A full cycle is 7 elixir, with posion it's 8. You can play 2 miners, 2 logs and 2 poisons in 30 seconds, which can take the tower if, say, the opponent invests in a golem, pump, or anything elixir heavy.

    Defense -

    INFERNO TOWER. It is control, after all. If you can get value, feel free to place it. It will last for a long time, and can stop lots of large pushes. When you play valk or ewiz on defense, play something in front or behind them to back them up and counterpush. Memorize their cycle, figure out what they might play, and log or poison to combat it. It's a very easy deck to defend with honestly, the problem is mainly getting enough damage and not overextending on offense.

    Against -

    Bridge Spam - Use the inferno tower a lot. When you see a magic archer - poison it. Play a lot of ewizs close to the crown tower, and then use the valk to tank for it on defense. This is definitely a hard match up to get a lot of damage on, so don't over extend.

    2.6 - For hog, play ewiz and skellies on a naked one, and inferno tower to crush a ice golem hog push. DON'T poison musketeers, play miner and then poison the skellies and golem they play to defend it. This is a pretty easy matchup due to inferno tower. Make sure that you play ewiz on the hog near the bridge, so it's not fireballed.

    Xbow - This is a fucked match up honestly. Try to poison the xbow and play a miner on the tower, and use the valk to tank. The ewiz can be kinda useless in the matchup. Really spam em in double elixir.

    Graveyard - Allow your opponent to over commit on a push, then just poison the gy. Counter push with e wiz and valk.

    Log bait - Pretty easy matchup, feel free to poison a ton, save the log for the goblin barrel, miner closer to the king tower. Valk, ewiz, log, posion, ice spirit, all do splash, you should be fine.

    Golem - When they play a golem immediately miner. get 300+ damage, then play an inferno tower and poison log the support troops. If they have lightning, sometimes you can cycle to another tower sometimes play valk ewiz and counter push hard

    Elixir Golem - Poison night witch and log at the bridge, as well as valk and ewiz the golem. Try not to inferno tower too much, but there are definetely situations where it's necessary.

    Alright that's all I have to say. Any questions comments or suggestions?

    submitted by /u/iplaypokgo
    [link] [comments]

    I love this game. Went on the entire match

    Posted: 17 Dec 2019 04:24 PM PST

    Best 2v2 duo ever assembled?

    Posted: 17 Dec 2019 05:22 PM PST

    Weird card idea I made (art by artstation)

    Posted: 17 Dec 2019 04:06 PM PST

    Here's how to play against players with level 13 Deck

    Posted: 16 Dec 2019 10:52 PM PST

    Did somebody say P.E.K.K.A?

    Posted: 17 Dec 2019 03:15 AM PST

    There are two types of people

    Posted: 17 Dec 2019 08:07 PM PST

    This isn’t the top prize right?

    Posted: 17 Dec 2019 04:15 PM PST

    Oh Long Johnson - Battle of Battle Healers | Clash Royale Nostalgia

    Posted: 17 Dec 2019 03:50 PM PST

    Fire spirit ACTIVATE SUPER JUMP!

    Posted: 17 Dec 2019 06:14 PM PST

    Balance Change Ideas(not bias)

    Posted: 17 Dec 2019 08:03 PM PST

    IMO this is one of the better metas, compared to the nightmarish ones cough op witch and executioner!

    BUT... there are some cards that could be tweaked, to make the game just that bit more enjoyable.

    Starting off

    Nerf:

    Night Witch - Nerf bay count to three Why: The spawn bats are usually countered with a main spell, but the death bats rack up high dps to your tower if behind a bigger unit(e.x. golem, giant), so nerfing the death spawn bats would make it more tolerable, without ruining the legendary aspect of the card

    Battle Healer - Although usage rates have gone down and people are learning how to counter her more often, she is still super dominant with-a something 60% win rate. Just lowering the amount of hp or removing passive healing would make the card less toxic, but still viable

    Buff:

    Fire spirits - One of the most underrated cards IMO and could have potential for 3 elixer. Buffing the splash damage would bump up the use rates and furnace

    Fisherman - This card doesn't feel legendary right now, although it was super dominant in crl. It should be a tad better, cause 6 range barely activated the king tower anymore. Just buffing the range to 6.5 to the initial 7 would really benefit the card

    Barb Hut: Very underused building card. Make it 6 elixer, but nerf the amount of spawns

    Reword Ideas:

    Heal: Make it last longer(but not long enough, to where it's op)

    Zappies: JUST MAKE THEM BETTER PLEASE, their such a good concept

    Elite Barbarians: Lower the speed and buff damage

    Feel free to comment your ideas, and don't be afraid to criticize. Cheers!

    submitted by /u/BallinJC1
    [link] [comments]

    New Card Idea: Skeleton Prince. I think this is the best card idea I’ve made in a while. So discussion and criticism is very welcome. It would ride a horse and charge like other princes, but two skeletons spawn next to it and it turns opposing cards into skellys on death. Specific interactions below

    Posted: 17 Dec 2019 01:43 PM PST

    The amount of money you have to spend --- to collect all the emotes

    Posted: 17 Dec 2019 08:50 PM PST

    I know it's simple math but has anyone done this and what were your experience? Always had a dream to do that.

    submitted by /u/alexwxng
    [link] [comments]

    Who else wants to see more of these rascals

    Posted: 17 Dec 2019 12:52 AM PST

    Petition to make these quests give you quest points once you have finished the pass.

    Posted: 17 Dec 2019 06:42 AM PST

    No comments:

    Post a Comment

    Fashion

    Beauty

    Travel