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    Monday, October 14, 2019

    Clash Royale Perfect use of the miner there. Never gets old.

    Clash Royale Perfect use of the miner there. Never gets old.


    Perfect use of the miner there. Never gets old.

    Posted: 14 Oct 2019 09:01 AM PDT

    Logic 100

    Posted: 14 Oct 2019 01:53 PM PDT

    Analyzing Javi14’s �� defense in CRL

    Posted: 14 Oct 2019 12:29 PM PDT

    why i dont like touchdown

    Posted: 14 Oct 2019 02:17 PM PDT

    We need to be able to check all active trades, looking up trades in the clan chat can be messy sometimes.

    Posted: 14 Oct 2019 02:13 PM PDT

    Arrows can use a rework so they can be different. My idea is buff the damage to 300 and make the arrows a 3 wave spell, each wave hit with 100 (0.75 seconds between waves). This way they can counter wall breakers and help with cards that spawn something after death or have shield.

    Posted: 13 Oct 2019 10:33 PM PDT

    Little red bandit

    Posted: 14 Oct 2019 07:31 AM PDT

    They fixed the timer, now fix this

    Posted: 14 Oct 2019 03:26 PM PDT

    Graveyard for the win!

    Posted: 14 Oct 2019 03:10 PM PDT

    This sub in a nutshell

    Posted: 14 Oct 2019 05:56 PM PDT

    Witch

    Posted: 14 Oct 2019 07:04 PM PDT

    L

    Posted: 14 Oct 2019 04:49 PM PDT

    [Replay] Best feeling in clash royale hands down

    Posted: 14 Oct 2019 05:08 PM PDT

    Check out this goblin formation

    Posted: 14 Oct 2019 02:18 AM PDT

    This is what a member of the current #1 CRL West team has to say

    Posted: 14 Oct 2019 11:02 AM PDT

    LEGENDARY BUILDING IDEA: Blacksmith

    Posted: 14 Oct 2019 06:08 AM PDT

    The help and support dude told me to put this here, so...

    Here's the idea: the blacksmith starts out as a building, carefully crafting a sword. The longer he stays in the building, the stronger his sword becomes later. Once the building takes enough damage, he comes out swinging his sword. The strength of his sword is determined by the length of his building life, and it can be shown by a little power meter below the hitpoints.

    But what if he doesn't take any damage? In the unlikely event that your opponent doesn't attack it in any way, the blacksmith will eventually deteriorate in health like a normal building. Once it dies, it will be at max power, and it will come out with a shield as well.

    Isn't this too similar to goblin cage? I personally don't think so, because there are some staggering differences. For one, the goblin cage is quick and light-hitting, while the blacksmith is more of a slow, heavy hitter. Also, the goblin cage does not build in power for his troop stage like the blacksmith does.

    What's the elixir cost? I figure it should be around 4 or 5 elixir, 6 at most.

    That's my idea for the first legendary building in Clash Royale! I hope you guys like it, and feel free to make any recommendations in the comments!

    submitted by /u/cygnus_exe
    [link] [comments]

    I like this new arena

    Posted: 14 Oct 2019 01:39 PM PDT

    Well, this is Legendary!!

    Posted: 14 Oct 2019 12:30 PM PDT

    Let me just clone and mirror the elixir golem. gg fam

    Posted: 14 Oct 2019 07:44 PM PDT

    Anyone else feel this way?

    Posted: 14 Oct 2019 08:23 PM PDT

    We need more battle decks to cater for different type of challenges.

    Posted: 14 Oct 2019 05:14 PM PDT

    Sparky kills her own king tower

    Posted: 14 Oct 2019 06:34 AM PDT

    My first card concept! What do you think? Maybe a bit too good for 1 elixir

    Posted: 14 Oct 2019 03:05 PM PDT

    If the October Update Descriptions Were Honest

    Posted: 14 Oct 2019 05:23 PM PDT

    Welcome to Shocktober! You must be hyped after watching series of pre-update videos! Now let me explain what is new in Shocktober, which is just a fancy name for October so you can expected to be shocked when you hear what we are about to say.

    Beside a cheap tower skin that you might throw away after this season and an exclusive emote that is more like an ad for our sister p2w game and can be blocked by a single tap, we are introducing a new rare card -- elixir golem -- that will get nerfed to average, most likely below average, before you will even have a chance to use it to push ladder competitively. Of course, you can enjoy playing him at level 13 along with all the unique tower skin and emote if you choose to pay. We have buffed PassRoyale just enough to keep the gold inflation at check while encouraging new p2w players by adding a small gold bank at the end of 35th tier . Now you can keep grinding extra 400 crowns before convincing yourself that you are making gold slower than playing ladder to get victory gold after chest slots are filled.

    You might ask: well, what about f2p players? Don't worry! How can we forget about our beloved player base that will potentially turn into p2w players? We have updated the 2v2 matchmaking so that you can theoretically get more fair matches, although it is very likely that you will be trolled by level 13 players who already figured out our algorithm and substituted lvl 1 cards into their deck. We also included a party button that will make you forget about the unfairness on ladder... for a shot period of time before you realize that you cannot progress at all without trying our good old trophy system. We also gives p2w players the ability to give away gifts when purchasing PassRoyale, so you can enjoy collecting minimal amount of gold before hitting our predesigned limit and be reminded again that you can only progress further by paying the game!

    We will never forget our monthly unbalance update and our beloved leader, Seth, who worked tirelessly to figure out a way to change the meta so that you will feel the urge to upgrade the new op cards...by paying us, of course. In this update, we are buffing 4 EPICS/ LEGENDARIES so that the community will not be raged enough to force an emergency nerf while keeping our income high. We especially buffed wall breakers and witches so that those loyal p2w players can enjoy one month of playing those broken cards on ladder before nerfs come. We also nerfed snowball so that the only viable small spell to counter the op cards is log, which is another LEGENDARY card! Nightwitch also received a significant buff. Now all legendaries are good enough to entice you to pay. Yes, fisherman is nerfed. A 30% use rate spike is too op, but considering his LEGENDARY rarity, we decides to give him a small hair cut only.

    That is all! Hope you will enjoy this season as a p2w player, or endure it as a f2p player.... The choice is yours!

    submitted by /u/GhostHacker2
    [link] [comments]

    [Idea] Legendary Siege Building - Creates a slow moving fissure directed towards buildings. Enemy troops walking over it slow down and receive small amount of damage. Counterplay: Can't hit air, can be re-directed to a building and gives time to be destroyed. Pay-off is huge though!

    Posted: 14 Oct 2019 10:15 AM PDT

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